In KOLYDR, you clear out reds by crashing into blues until a green appears.

Play using a gamepad or the X, C, and arrow keys. PICO-8 cart available here.

Updated 13 days ago
Published 20 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(48 total ratings)
AuthorAdam Saltsman
GenreAction
Made withPICO-8
TagsArcade, High Score, PICO-8, Pixel Art

Development log

Comments

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It's addictive sure, but with my bad luck the situation when red square appears righ before me with no chance to react become too common

This is a really neat game. It reminded me of one of the UFO50 games Magic Garden, another score chaser that has the world space slowly growing more complicated, which leads to more danger but also more opportunity for reward. 


I think I had the most fun when the screen was getting full and I was trying to farm more score while keeping a path to a portal open. It's a constant battle of push-your-luck, and when new bombs spawn that open up path to bomb clusters that sudden chain reaction and score bump feels great.

Kolydr leaves me with a strong "one more run" component and I'd love to see this explored some more. 

The sound design is excellent and really helps me get into the flow of play. 

I think my main complaint is that most often when I die it was because a block spawned underneath me and I din't react fast enough. That doesn't feel great and naturally happens more easily as the game speeds up and closes in.

All in all though, great little game!

This is rad, well done

The sound-design is so great! It makes the game very enjoyable.

Immediately has the juice! Strong concept, execution, controls, and sound. Thanks for making it! 

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got 144300, looks to be WR for now. failed to screenshot gameover screen because pressing ctrl advanced past it :/ 

the good news is, this is an INCREDIBLE score... the bad news is holly is still the king https://bsky.app/profile/hollygramazio.bsky.social/post/3mdqrqjxqhc2x

incorrect! :D https://bsky.app/profile/pancelor.bsky.social/post/3mduhkha72c2b

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seems like if you walk away and let the screen fill up, the game displays this little waiting animation in the corner forever, and softlocks. 

yes, i don't currently have a reliable tracker for "is the screen filled"

needed to tweak like 2 other things so i fixed this while i was in there!

The core concept is simple yet refreshing and thrilling. I'd love to see it extended with variations, story and maybe a multiplayer versus or coop mode !

(+1)

awww excellent, thank you! yea i would like to pursue this design some more too <3

Fun

Cool game. Kinda adictiv

Entertaining!

nice game :)

oh yes

Great game. Simple and fun! Awesome work!

Very cool game, great work !

amazing work !

cool fun concept. as simple as fun!

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Great game, I love how much agency the design gives you. Balancing the risk reward of basically every tile at once is super addictive, and its so cool how the objective slowly tips from "maximise the score of every blue" to "don't get boxed in by the reds" without the rules ever changing.

aww thank you! yea the push-your-luck reveal was really fun to find

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Fun little game. Not sure what benefit does escaping the level gives you, it seems to just kill you with a different game over screen and your score doesn't "count". My best 29400 is quite low

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Interesting game, it reminds me a bit of Bomberman 💣 But I feel like player is at mercy of the random placement a bit too much. Whole sections can get walled off by reds by pure chance. Did you consider adding the ablilty to bump the blue bombs? So for example rush into a blue from below to have it move up until blue hits a red block? Might add a bit more strategy idk

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really fun! lots of good tiny twists, like the music ebb and flow, and the unkillable secret second enemy that keeps spawning in and ruining my hiscore attempts… 65800, currently

there we gooo

absolute madness

Linking notes played to the gold pickups is genius!

thanks !!

This is really fun. Going to be my "I'm gonna do a quick run" game for awhile.

Idea: the hazards are swirling black holes that have some gravitational pull.

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That "all-or-nothing" scoring system really spices it up. Not to mention the original and appealing gameplay. Way to go!

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Extremely fun. My best so far:


It's a fun little game!

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The sound is so good! HOW?!

Excellent work =)