Welcome to _Update() Jam! Three new games in three different genres by three different authors, all created from the exact same tiny sprite sheet.

  • In A Jackpot of Skulls by Brainfruit, your eternal fate rests in the capable hands of a cosmic slot machine. But if you spin the wheels right, it might let you make a few modifications...
  • In Bird Watcher by Rémy Devaux, a curious cat gets the jump on exactly 84 birds. A puzzle-vania adventure that rewards experimentation and observation.
  • In Frogwell by Adam Atomic, a frog falls down a very deep hole.

Play using a gamepad or the X, C, and arrow keys.

If you want to make your own _update() game, the base PICO-8 cart (which includes the instructions, code, and sprites!) is available to download below, or you can get it off the Lexaloffle BBS.

Updated 20 days ago
Published 21 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.9 out of 5 stars
(10 total ratings)
AuthorsAdam Saltsman, brainfruit, Rémy 🍬 Devaux
GenrePlatformer, Puzzle
Made withPICO-8
TagsNarrative, PICO-8, Pixel Art, Top-Down
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Download

Download
Update Jam for Windows 1 MB
Download
Update Jam for Mac OS 3.3 MB
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Update Jam for Linux 804 kB
Download
Update Jam for RasPi 2.2 MB
Download
Update Jam .p8 Files 59 kB

Development log

Comments

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(1 edit)

got all 84 birds!  had a strange bug where the final stones i needed to finish were affecting the mushroom counter instead of the stone counter?  very cool game :)

I managed to get all 84 birds, so if anyone is stuck feel free to post a screenshot and I'll tell you how to get it.

As far as I can tell, the pink square in the topmost left room doesn't do anything, but it seems strange that it's the only instance of that sprite. Also feels weird that nothing happens upon fining the 84th bird. Am I missing something here? Please let me know.

Spoilers below on how each tool works, plus tips on using them:
















- Pressing the drop button for any tool will always use it on the block in front of you, "front" being determined by the last direction you took a step in.

- Jump always takes you to the center block in any room. Use this to you advantage to reach puzzles from the other side without resetting or to get across barriers.

- Boats let you sail across water or teleport to rooms that have water in the center. Jumping/teleporting while in the water will change the boat into a droplet.

- Droplets can be dropped on the ground to create water. They can also be placed on the pink mushrooms to create birds.

- Frogs fall into water if they are on a block directly touching it in a cardinal direction. Diagonally-adjacent blocks are frog-safe.

- Swords break crates.

- Books change skulls into birds.

- Donuts immediately attract all pugs in the room to run along the shortest available path to the donut once it is dropped. Pugs will not move until a complete path is available. You can carry in a donut from another room to use two donuts together for some puzzles. 

- Getting a pug or frog to stand above a boulder will turn it into a bird.

- Typically you need to be on an adjacent square to a bird in order to "watch" it, but some birds have a larger range.

I didn’t get what jackpot of Skulls and Bird Watcher are about - I couldn’t understand basic mechanics in 5 minutes, so I moved on. However, Frogwell stole my heart! Super simple puzzle-platformer with an impressive length, and a really nice progression and level design. My first playtrough was 26 min. It’s rare for a pico game to have 26 minutes worth of hand-crafted puzzle levels!

Overall: chapeau bas, @Adam Saltsman!

If I were to provide any feedback, I’d say:

  1. I confused inputs many times. Maybe x/step could be on up-arrow instead? That way c/z is the “ability”, and up-arrow is “walk”. More intuitive :)

  2. While lack of music didn’t bother me, some athmosphere with some simple background sounds could be great, maybe even changing with each chapter. Recently I played a minecraft-type pico game which had sea waves as the only soundtrack, and while simple, it worked well to establish ambiance :)

errr

Cool one! Love Pico-8 projects!

(+1)

Loved all three games.

A Jackpot of Skulls was sort of weird but I did get the whole story idea, interesting to play.

Bird Watcher was a very enjoyable Metroidbrania (or Discovery Game for people who don’t agree with the term) which actually was a bit broken, the counter for some of the elements didn’t sync up until I grabbed a certain bird, can’t explain how to replicate it though. I loved the introduction of mechanics and my sudden discovery of the “other” birds.

Frogwell was an amazing puzzle game, though I did wish there was a quick reset button for each screen. The controls were a bit confusing at times(I kept accidentally using Move instead of Tongue and vice versa) but it was still fun in the end!

I did a speedrun of "Frogwell!" 

nice!!

got stuck by boxes in frogwell and did not know how to "die" so had to reset cart. disappointing. not starting over. 

could you grab a screenshot for me by any chance? i thought i caught all the softlocks! it should remember what screen you were on when you restart it... if not no worries!

(1 edit)

Not sure if this is the one they mean, but  I got softlocked here. And it didn't remember where I had left off, but I have history turned off in my browser, so that could be why?

Also here? I think?

This is now driving me crazy.  Love the games, finished Frogwell, and now I have 81/84 birds and I know which three I'm missing because it's the one in the very lower left, the one you reveal with the book I can't reach because of the very lower left, and the yellow bird that you can't get near because of the very lower left.

The very lower left, is what I'm saying.  Cannot for the life of me figure out how to wake it up.  Whatever am I missing?

...ok finally found it (I think I never did quite understand what the rule was for the Grey Block Birds).  Still love the games. :-)

(4 edits) (+1)

What's the victory condition in of A Jackpot of Skulls? It seems like, since the skulls are a symbol of you doing the whole "sundering your realm" thing, that removing them would be the point... Except you're incentivized to keep as many as you can around to avoid running out of spins? I'm confused. It's also not getting to 100 honor, because then you also lose, for... Some reason? I'm confused.

...Is it just to get a jackpot?

Okay, only SOME jackpots are an (instant?) victory.

(+1)

I'm so incredibly lost on how to use half the items in the cat game, yet I can't stop playing.

(+2)

These were all so rad, congrats to everyone participating in the jam!