Cool little game, managed to get through all the niches. I'm not sure I agree with other comments about the dinosaurs being able to move through each other as I feel like part of the puzzle is figuring out how to get them all into the right positions.
Great job! Puzzles felt rewarding even if on the easier side (I still felt smart beating them). The solved board also looked aesthetically pleasing, like that feeling you get looking at a finished jigsaw puzzle.
You nailed the sound effects and fanfare of the meteor falling down and turning everything into bones, very satisfying to see.
For the "infinite" puzzles how do you generate them? Do you have a bank of solved boards that you shuffle up each generation or are you able to generate a random board and make sure it is solvable before the players see it?
yes for the generated puzzles, it's random and solvable... it basically places some rocks, and then takes a bunch of tries at putting some by-definition-winning placements... e.g. if its trying to add some tyrannosaurs, it picks a random coordinate and then checks if that coordinate has a prey species for a neighbor AND no other tyrannosaurs nearby. so that but for all species, at random
if the result is too mono-flavor, too dense, or too sparse, then it discards the whole thing and starts over. once it has a layout with enough flavors, then it "unsolves" it with a ton of procedural shuffles. if the result is still basically solved, then it discards the whole thing and starts over. dumb but reasonably effective!
I suppose I should say I didn't like it just to be different, but that was quite enjoyable. Easy to navigate, the graphics were great, and just enough challenge to feel like you accomplished something progressing through each level. Well done!
overall really fun but I feel like the sokoban angle doesn't really add anything and just makes the whole arrangement annoying to navigate; I'll figure out the solution and where to place all the dinosaurs but then I need to spend like 10 moves shuffling them all around to get them where they need to be.
I feel like if the dinosaurs could just pass through each other then the placement gameplay would be a lot more enjoyable
this was my initial instinct as well, and the first iteration of the game allowed for pass-through (well, swapping, but basically pass-through). this had the added advantage of making a level generator WAY easier to do as well
unfortunately it also essentially ruins the game... the base matching rules are SLIGHTLY too simple / shallow / naive, and you need the slightly fussy friction of 16-puzzle to make it "complete". otherwise almost every level is disappointingly trivial
game design is such a tightrope! i know there was multiple other ways to introduce the "right" amount of friction tho and im eager to explore those possibilities in future games
I don’t know if you have plans for that game, but after doing 20~ infinte puzzles, I would like a time attack mode, something like, how many puzzle can you solve in 3minutes
Hey Adam! If you don't mind, I'd like to ask for your feedback on what I should do to improve my game A Survival Game, which is still quite small. I love your games!
I was a bit afraid that I wouldn't be able to complete all of the puzzles and feel dumb but I actually managed to push through them in the end and it was super fun! The art style is so cute and they honestly had me at 'dino' already
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Let me know when the walkthroughs are on YouTube. I'm stuck on niche 10.
Cool little game, managed to get through all the niches. I'm not sure I agree with other comments about the dinosaurs being able to move through each other as I feel like part of the puzzle is figuring out how to get them all into the right positions.
Great job!
Puzzles felt rewarding even if on the easier side (I still felt smart beating them). The solved board also looked aesthetically pleasing, like that feeling you get looking at a finished jigsaw puzzle.
You nailed the sound effects and fanfare of the meteor falling down and turning everything into bones, very satisfying to see.
For the "infinite" puzzles how do you generate them? Do you have a bank of solved boards that you shuffle up each generation or are you able to generate a random board and make sure it is solvable before the players see it?
thank you!
yes for the generated puzzles, it's random and solvable... it basically places some rocks, and then takes a bunch of tries at putting some by-definition-winning placements... e.g. if its trying to add some tyrannosaurs, it picks a random coordinate and then checks if that coordinate has a prey species for a neighbor AND no other tyrannosaurs nearby. so that but for all species, at random
if the result is too mono-flavor, too dense, or too sparse, then it discards the whole thing and starts over. once it has a layout with enough flavors, then it "unsolves" it with a ton of procedural shuffles. if the result is still basically solved, then it discards the whole thing and starts over. dumb but reasonably effective!
I suppose I should say I didn't like it just to be different, but that was quite enjoyable. Easy to navigate, the graphics were great, and just enough challenge to feel like you accomplished something progressing through each level. Well done!
Nice game. The visual feedback then you position the dinosaurs correctly is great.
Can't solve niche 8.
me too!!!
overall really fun but I feel like the sokoban angle doesn't really add anything and just makes the whole arrangement annoying to navigate; I'll figure out the solution and where to place all the dinosaurs but then I need to spend like 10 moves shuffling them all around to get them where they need to be.
I feel like if the dinosaurs could just pass through each other then the placement gameplay would be a lot more enjoyable
this was my initial instinct as well, and the first iteration of the game allowed for pass-through (well, swapping, but basically pass-through). this had the added advantage of making a level generator WAY easier to do as well
unfortunately it also essentially ruins the game... the base matching rules are SLIGHTLY too simple / shallow / naive, and you need the slightly fussy friction of 16-puzzle to make it "complete". otherwise almost every level is disappointingly trivial
game design is such a tightrope! i know there was multiple other ways to introduce the "right" amount of friction tho and im eager to explore those possibilities in future games
I'm glad I could make the dinos happy moments before their doom.
same
Awesome game!
muy bueno, super enjoyable!
what have I done.... thousands of dinosaurs that could've been alive... but me... I turned them into ash....
So fun and I love the comet that destroys them all!
Love it!! Very good puzzles and well done
This puzzle/challenge game rocks (figuratively and literally). Now it's time to crash (like a rock).
That transition killed me (and the dinos).
I liked the bit where you moved the dinosaur
that's my favorite part too
Very cool! And absolutely one of the level transitions of all time.
PS: In level 25 (I think? one of the last ones) you could fit one more egg than the puzzle has.
What a bangger! I was surprised in the start but i did actually like it!
I don’t know if you have plans for that game, but after doing 20~ infinte puzzles, I would like a time attack mode, something like, how many puzzle can you solve in 3minutes
This game cured my hangover - excellent stuff! Played through all 26 levels in one go because I just couldn't put it down.
Good game! I love dinosaurs :)
they're the best right
yes! :)
Hey Adam! If you don't mind, I'd like to ask for your feedback on what I should do to improve my game A Survival Game, which is still quite small. I love your games!
I was a bit afraid that I wouldn't be able to complete all of the puzzles and feel dumb but I actually managed to push through them in the end and it was super fun! The art style is so cute and they honestly had me at 'dino' already
This game has GALLIMIMUS?? This game really has all the dinosaurs!!
so good!
THE DINO GAME HAS COME! Asteroid out of ten :)
Goodness me, Adam, this might be your best one yet. Love it. The Daily mode will keep me coming back, too...
Clever little game! Love the sweet meteor of death. 🤘🏼
awesome
hell yeah
Very satisfying. Good game <3
Out of curiosity, was your aim to make a game a bit easier after the few other ones ? The solutions felt easier to find in this one.
Peak gaming
very silly game, always got a little smile seeing the meteor wipe out the dinos every time, though I am upset we didn't get an egg skeleton
The asteroid made me laugh, well done
yay i'm glad that "hit" right <3